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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
8KB
|
128 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
MANCUBUS 37.20 HARD_ONLY 2L
BERSERK 2.04 3
ROCKETS 5.10 5
IMP 12.76 EASY_ONLY 4
SKULLSPITTER 44.65 HARD_ONLY 5L
CACODEMON 44.65 MEDIUM_AND_HARD 5L
IMP 57.42 18
IMP 51.04 MEDIUM_AND_HARD 16
SPECTRE 22.01 HARD_ONLY 3
SHOTGUN 0.68 1
BARMOR 2.04 2
IMP 9.57 DEAF/AMBUSH 3
IMP 66.99 DEAF/AMBUSHMEDIUM_AND_HARD 21
IMP 60.61 DEAF/AMBUSHHARD_ONLY 19
SERGEANT 22.33 DEAF/AMBUSH 7
SERGEANT 25.52 DEAF/AMBUSHMEDIUM_AND_HARD 8
SERGEANT 9.57 DEAF/AMBUSHHARD_ONLY 3
TROOPER 12.76 ;4 ;This item is inocuous
TROOPER 12.76 MEDIUM_AND_HARD ;4 ;This item is inocuous
IMP 82.94 HARD_ONLY 26
SHELLBOX 0.34 1
STIMPAK 5.78 17
CHAINGUN 1.02 MULTIPLAYER 1
BULLETS 1.36 2L
KNIGHT 13.40 MEDIUM_AND_HARD 2L
ROCKET 0.34 2
BLUEBALL 1.02 2L
FLYSKULL 17.23 DEAF/AMBUSHMEDIUM_AND_HARD 9
FLYSKULL 19.15 DEAF/AMBUSHHARD_ONLY 10
SKULLSPITTER 8.93 DEAF/AMBUSH 1L
MEDIKIT 5.44 8
LAUNCHER 0.68 1L
FLYSKULL 9.57 5
FLYSKULL 9.57 HARD_ONLY 5
FLYSKULL 7.66 MEDIUM_AND_HARD 4
CELLPACK 5.44 8
KNIGHT 13.40 HARD_ONLY 2L
CACODEMON 8.93 HARD_ONLY 1L
SERGEANT 22.33 7
SERGEANT 15.95 MEDIUM_AND_HARD 5
SERGEANT 15.95 HARD_ONLY 5
MANCUBUS 37.20 DEAF/AMBUSHHARD_ONLY 2L
CHAINGUNNER 9.57 2L
CHAINGUNNER 43.06 HARD_ONLY 9L
CHAINGUNNER 28.71 MEDIUM_AND_HARD 6L
SKULLSPITTER 17.86 DEAF/AMBUSHHARD_ONLY 2L
BFG9000 1.36 1L
POTION 9.18 ;27 ;This item is inocuous
DEMON 36.68 DEAF/AMBUSHMEDIUM_AND_HARD 5
DEMON 7.34 MEDIUM_AND_HARD 1
DEMON 22.01 DEAF/AMBUSHHARD_ONLY 3
POTION 4.76 DEAF/AMBUSHMEDIUM_AND_HARD ;14 ;This item is inocuous
CLIP 0.68 DEAF/AMBUSHMEDIUM_AND_HARD ;4
ROCKET 0.17 DEAF/AMBUSHMEDIUM_AND_HARD ;1
MEDIKIT 2.04 DEAF/AMBUSHMEDIUM_AND_HARD 3
BACKPACK 0.68 1
SKULLSPITTER 8.93 DEAF/AMBUSHMEDIUM_AND_HARD 1L
STIMPAK 1.02 DEAF/AMBUSHMEDIUM_AND_HARD 3
SHELLS 0.34 DEAF/AMBUSHMEDIUM_AND_HARD 1
PLASMA 0.68 MULTIPLAYER 1
CHAINSAW 0.68 MULTIPLAYER 1L
SERGEANT 9.57 EASY_AND_HARD 3
CLIP 1.19 ;7
SHELLS 2.04 6
GARMOR 1.02 1
SKULLSPITTER 8.93 1L
IMP 6.38 MEDIUM_ONLY 2
MANCUBUS 18.60 MEDIUM_AND_HARD 1L
SPECTRE 14.67 MEDIUM_AND_HARD 2
SUPERSHOTGUN 0.68 MULTIPLAYER 1
SPECTRE 7.34 MEDIUM_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 370 ;Strict standard for exact placement
;PER 314 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;